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* VGM music package                           *
* https://vgmrips.net/                        *
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Game name:           Shadowrun
System:              Sega Genesis
Music hardware:      YM2612, SEGA VDP PSG
Complete music dump: Yes

Music author:        Sam Powell
Game developer:      Blue Sky Software
Game publisher:      Sega
Game release date:   1994

Package created by:  Dark Pulse
Package version:     1.01

Song list, in (very) rough game order:
Song name                           Length:
                                    Total  Loop
Title Screen                        0:39   0:39
Intro Part 1                        0:12   -
Intro Part 2                        0:10   -
Intro Part 3                        0:34   -
Redmond Barrens                     2:04   1:33
Downtown Seattle                    0:49   0:49
Renraku Arcology                    0:53   0:38
Pullayup Barrens                    1:12   1:12
Council Island                      0:57   0:57
Salish-Shidhe                       1:02   1:02
Infiltration                        0:30   0:26
Abandoned Building                  1:12   1:12
Matrix Battle                       0:22   0:22
Matrix Status Screen                0:32   -
Matrix Path Selection               0:01   0:01
Bar 1                               0:51   0:51
Bar 2                               1:20   1:20
Bar 3                               1:38   1:00
Bar 4                               0:48   0:48
Your Enemy Is...                    0:07   0:07

Notes:
I know the loops sound bad; I assure you they're
not. Nearly every song had a straight line of
zero samples right at the loop point. The upside
is looping these songs was pretty damn easy. The
downside is that the loops sound pretty fucking
awful. Alas, we go for accuracy, and to be so,
these loops stay in.

That said, some of these songs were pains. Bar 4
in particular would just... not... play... nice.
I either got a option of cut notes or about 84ms
of silence, due to some "hiss" on the YM channel.
You may all thank DukeNukem for somehow solving
this. Man's Mandark the fucking Magician.

The game order is roughly approximate - once you
get to Downtown Seattle, you can pretty much go
wherever you please, though most people tend to
go in the order I listed.

Pullayup Barrens = Underrated. :)

The white noise in Council Island is present and
supposed to be there - I believe it's wind or
surf of some sort.

The "popping" on Abandoned Building is also
supposed to be there. It's there in the original
track anyway. Whether intended or not is up to
debate.

Technically, Matrix Status Screen should loop.
However, when I tried to get it to loop, it
really, really, really sounded bad. So I just
axed it at 32 seconds. If you can't tell what's
after that... well, slot off. :)

Yes, Matrix Path Selection is that short.


Just slot that Credstick right here, chummer...
-DP

Package history:
1.01 2022-01-01 andlabs: Fixed txt file for
 vgmrips.
